CommonLibSSE NG
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ChestsLooted.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/B/BSTEvent.h
"
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namespace
RE
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{
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struct
ChestsLooted
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{
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public
:
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struct
Event
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{
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public
:
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};
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static_assert
(std::is_empty_v<Event>);
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static
BSTEventSource<Event>
*
GetEventSource
();
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static
void
SendEvent
();
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};
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static_assert
(std::is_empty_v<ChestsLooted>);
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}
BSTEvent.h
RE::BSTEventSource
Definition
BSTEvent.h:19
RE
Definition
AbsorbEffect.h:6
RE::ChestsLooted::Event
Definition
ChestsLooted.h:11
RE::ChestsLooted
Definition
ChestsLooted.h:8
RE::ChestsLooted::SendEvent
static void SendEvent()
RE::ChestsLooted::GetEventSource
static BSTEventSource< Event > * GetEventSource()
CommonLibSSE-NG
include
RE
C
ChestsLooted.h
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