CommonLibSSE NG
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ChestsLooted.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
8 {
9 public:
10 struct Event
11 {
12 public:
13 };
14 static_assert(std::is_empty_v<Event>);
15
17 static void SendEvent();
18 };
19 static_assert(std::is_empty_v<ChestsLooted>);
20}
Definition BSTEvent.h:19
Definition AbsorbEffect.h:6
Definition ChestsLooted.h:11
Definition ChestsLooted.h:8
static void SendEvent()
static BSTEventSource< Event > * GetEventSource()