CommonLibSSE NG
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BipedObjects.h
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1#pragma once
2
3namespace RE
4{
6 {
7 enum BIPED_OBJECT : std::uint32_t
8 {
9 kNone = static_cast<std::underlying_type_t<BIPED_OBJECT>>(-1),
10 kHead = 0,
11 kHair = 1,
12 kBody = 2,
13 kHands = 3,
14 kForearms = 4,
15 kAmulet = 5,
16 kRing = 6,
17 kFeet = 7,
18 kCalves = 8,
19 kShield = 9,
20 kTail = 10,
21 kLongHair = 11,
22 kCirclet = 12,
23 kEars = 13,
24 kModMouth = 14,
25 kModNeck = 15,
26 kModChestPrimary = 16,
27 kModBack = 17,
28 kModMisc1 = 18,
29 kModPelvisPrimary = 19,
30 kDecapitateHead = 20,
31 kDecapitate = 21,
32 kModPelvisSecondary = 22,
33 kModLegRight = 23,
34 kModLegLeft = 24,
35 kModFaceJewelry = 25,
36 kModChestSecondary = 26,
37 kModShoulder = 27,
38 kModArmLeft = 28,
39 kModArmRight = 29,
40 kModMisc2 = 30,
41 kFX01 = 31,
42
43 kEditorTotal = 32,
44
45 kHandToHandMelee = kEditorTotal,
46 kOneHandSword = 33,
47 kOneHandDagger = 34,
48 kOneHandAxe = 35,
49 kOneHandMace = 36,
50 kTwoHandMelee = 37,
51 kBow = 38,
52 kStaff = 39,
53 kCrossbow = 40,
54 kQuiver = 41,
55
56 kTotal = 42
57 };
58 };
60}
Definition AbsorbEffect.h:6
Definition BipedObjects.h:6
BIPED_OBJECT
Definition BipedObjects.h:8