CommonLibSSE NG
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BSShaderPropertyLightData.h
Go to the documentation of this file.
1#pragma once
2
3#include "RE/B/BSTArray.h"
4
5namespace RE
6{
7 class BSLight;
8
10 {
11 public:
12 // members
14 std::int32_t unk18; // 18
15 std::uint32_t unk1C; // 1C
16 std::uint8_t unk20; // 20
17 };
18 static_assert(sizeof(BSShaderPropertyLightData) == 0x28);
19}
Definition BSShaderPropertyLightData.h:10
std::int32_t unk18
Definition BSShaderPropertyLightData.h:14
std::uint32_t unk1C
Definition BSShaderPropertyLightData.h:15
BSTArray< BSLight * > lights
Definition BSShaderPropertyLightData.h:13
std::uint8_t unk20
Definition BSShaderPropertyLightData.h:16
Definition BSTArray.h:377
Definition AbsorbEffect.h:6