CommonLibSSE NG
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BSPCGamepadDeviceHandler.h
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1#pragma once
2
4
5namespace RE
6{
7 class BSPCGamepadDeviceDelegate;
8
10 {
11 public:
12 inline static constexpr auto RTTI = RTTI_BSPCGamepadDeviceHandler;
13 inline static constexpr auto VTABLE = VTABLE_BSPCGamepadDeviceHandler;
14
15 ~BSPCGamepadDeviceHandler() override; // 00
16
17 // override (BSIInputDevice)
18 void Initialize() override; // 01
19 void Process(float a_unk1) override; // 02
20 void Release() override; // 03
21 bool GetKeyMapping(std::uint32_t a_key, BSFixedString& a_mapping) override; // 04
22 std::uint32_t GetMappingKey(BSFixedString a_mapping) override; // 05
23 bool GetMappedKeycode(std::uint32_t a_key, std::uint32_t& outKeyCode) override; // 06
24 bool IsEnabled() const override; // 07 - { return currentPCGamePadDelegate != 0; }
25 void Reset() override; // 08
26
27 void InitializeDelegate(); // called by Initialize() and Process() to initialize the delegate
28
29 // members
31 protected:
34 };
35
36 static_assert(sizeof(BSPCGamepadDeviceHandler) == 0x10);
37}
Definition BSIInputDevice.h:9
Definition BSInputDeviceFactory.h:9
Definition BSPCGamepadDeviceDelegate.h:10
Definition BSPCGamepadDeviceHandler.h:10
bool IsEnabled() const override
BSPCGamepadDeviceDelegate * currentPCGamePadDelegate
Definition BSPCGamepadDeviceHandler.h:30
bool GetMappedKeycode(std::uint32_t a_key, std::uint32_t &outKeyCode) override
static constexpr auto VTABLE
Definition BSPCGamepadDeviceHandler.h:13
static constexpr auto RTTI
Definition BSPCGamepadDeviceHandler.h:12
std::uint32_t GetMappingKey(BSFixedString a_mapping) override
void Process(float a_unk1) override
bool GetKeyMapping(std::uint32_t a_key, BSFixedString &a_mapping) override
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSPCGamepadDeviceHandler(690316, 398171, 0x1f5fe30)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSPCGamepadDeviceHandler
Definition Offsets_VTABLE.h:5437