16        inline static auto           FEATURE = Feature::kMultiTexLandLODBlend;
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSLightingShaderMaterialBase.h:14
 
Definition BSLightingShaderMaterialLandscape.h:12
 
NiColorA landBlendParams
Definition BSLightingShaderMaterialLandscape.h:35
 
NiPointer< NiSourceTexture > landscapeDiffuseTexture[5]
Definition BSLightingShaderMaterialLandscape.h:31
 
void CopyMembers(BSShaderMaterial *a_src) override
 
float textureIsSpecPower[6]
Definition BSLightingShaderMaterialLandscape.h:37
 
static constexpr auto RTTI
Definition BSLightingShaderMaterialLandscape.h:14
 
static constexpr auto VTABLE
Definition BSLightingShaderMaterialLandscape.h:15
 
BSShaderMaterial * Create() override
 
float terrainTexFade
Definition BSLightingShaderMaterialLandscape.h:40
 
Feature GetFeature() const override
 
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
 
~BSLightingShaderMaterialLandscape() override
 
std::uint32_t pad154
Definition BSLightingShaderMaterialLandscape.h:41
 
void GetTextures(void) override
 
float textureIsSnow[6]
Definition BSLightingShaderMaterialLandscape.h:36
 
void ClearTextures() override
 
NiPointer< NiSourceTexture > terrainNoiseTexture
Definition BSLightingShaderMaterialLandscape.h:34
 
float terrainTexOffsetX
Definition BSLightingShaderMaterialLandscape.h:38
 
static auto FEATURE
Definition BSLightingShaderMaterialLandscape.h:16
 
NiPointer< NiSourceTexture > landscapeNormalTexture[5]
Definition BSLightingShaderMaterialLandscape.h:32
 
NiPointer< NiSourceTexture > terrainOverlayTexture
Definition BSLightingShaderMaterialLandscape.h:33
 
BSLightingShaderMaterialLandscape * Ctor()
Definition BSLightingShaderMaterialLandscape.h:44
 
std::uint32_t numLandscapeTextures
Definition BSLightingShaderMaterialLandscape.h:29
 
float terrainTexOffsetY
Definition BSLightingShaderMaterialLandscape.h:39
 
std::uint32_t pad0A4
Definition BSLightingShaderMaterialLandscape.h:30
 
Definition BSShaderMaterial.h:9
 
Feature
Definition BSShaderMaterial.h:14
 
Definition NiSmartPointer.h:9
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_BSLightingShaderMaterialLandscape(692020, 400064, 0x1f7fd78)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialLandscape
Definition Offsets_VTABLE.h:7227