CommonLibSSE NG
Loading...
Searching...
No Matches
BSLightingShaderMaterialLandscape.h
Go to the documentation of this file.
1#pragma once
2
4#include "RE/N/NiColor.h"
6
7namespace RE
8{
9 class NiSourceTexture;
10
12 {
13 public:
14 inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterialLandscape;
15 inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialLandscape;
16 inline static auto FEATURE = Feature::kMultiTexLandLODBlend;
17
19
20 // override (BSLightingShaderMaterialBase)
21 BSShaderMaterial* Create() override; // 01
22 void CopyMembers(BSShaderMaterial* a_src) override; // 02
23 Feature GetFeature() const override; // 06 - { return Feature::kMultiTexLandLODBlend; }
24 void ClearTextures() override; // 09
25 void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override; // 0A
26 void GetTextures(void) override; // 0B
27
28 // members
29 std::uint32_t numLandscapeTextures; // 0A0
30 std::uint32_t pad0A4; // 0A4
36 float textureIsSnow[6]; // 118
37 float textureIsSpecPower[6]; // 130
38 float terrainTexOffsetX; // 148
39 float terrainTexOffsetY; // 14C
40 float terrainTexFade; // 150
41 std::uint32_t pad154; // 154
42
43 protected:
45 {
46 using func_t = decltype(&BSLightingShaderMaterialLandscape::Ctor);
47 REL::Relocation<func_t> func{ RELOCATION_ID(100102, 106809) };
48 return func(this);
49 }
51 };
52 static_assert(sizeof(BSLightingShaderMaterialLandscape) == 0x158);
53}
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition BSLightingShaderMaterialBase.h:14
Definition BSLightingShaderMaterialLandscape.h:12
NiColorA landBlendParams
Definition BSLightingShaderMaterialLandscape.h:35
NiPointer< NiSourceTexture > landscapeDiffuseTexture[5]
Definition BSLightingShaderMaterialLandscape.h:31
void CopyMembers(BSShaderMaterial *a_src) override
float textureIsSpecPower[6]
Definition BSLightingShaderMaterialLandscape.h:37
static constexpr auto RTTI
Definition BSLightingShaderMaterialLandscape.h:14
static constexpr auto VTABLE
Definition BSLightingShaderMaterialLandscape.h:15
BSShaderMaterial * Create() override
float terrainTexFade
Definition BSLightingShaderMaterialLandscape.h:40
Feature GetFeature() const override
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
std::uint32_t pad154
Definition BSLightingShaderMaterialLandscape.h:41
float textureIsSnow[6]
Definition BSLightingShaderMaterialLandscape.h:36
NiPointer< NiSourceTexture > terrainNoiseTexture
Definition BSLightingShaderMaterialLandscape.h:34
float terrainTexOffsetX
Definition BSLightingShaderMaterialLandscape.h:38
static auto FEATURE
Definition BSLightingShaderMaterialLandscape.h:16
NiPointer< NiSourceTexture > landscapeNormalTexture[5]
Definition BSLightingShaderMaterialLandscape.h:32
NiPointer< NiSourceTexture > terrainOverlayTexture
Definition BSLightingShaderMaterialLandscape.h:33
BSLightingShaderMaterialLandscape * Ctor()
Definition BSLightingShaderMaterialLandscape.h:44
std::uint32_t numLandscapeTextures
Definition BSLightingShaderMaterialLandscape.h:29
float terrainTexOffsetY
Definition BSLightingShaderMaterialLandscape.h:39
std::uint32_t pad0A4
Definition BSLightingShaderMaterialLandscape.h:30
Definition BSShaderMaterial.h:9
Feature
Definition BSShaderMaterial.h:14
Definition NiColor.h:276
Definition NiSmartPointer.h:9
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSLightingShaderMaterialLandscape(692020, 400064, 0x1f7fd78)
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialLandscape
Definition Offsets_VTABLE.h:7227