15        inline static auto           FEATURE = Feature::kGlowMap;
 
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
 
Definition BSLightingShaderMaterialBase.h:14
 
Definition BSLightingShaderMaterialGlowmap.h:11
 
static constexpr auto VTABLE
Definition BSLightingShaderMaterialGlowmap.h:14
 
std::uint32_t ComputeCRC32(void) override
 
void GetTextures(void) override
 
NiPointer< NiSourceTexture > glowTexture
Definition BSLightingShaderMaterialGlowmap.h:30
 
~BSLightingShaderMaterialGlowmap() override
 
static constexpr auto RTTI
Definition BSLightingShaderMaterialGlowmap.h:13
 
void CopyMembers(BSShaderMaterial *a_other) override
 
static auto FEATURE
Definition BSLightingShaderMaterialGlowmap.h:15
 
BSLightingShaderMaterialGlowmap * Ctor()
Definition BSLightingShaderMaterialGlowmap.h:33
 
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
 
BSShaderMaterial * Create() override
 
Feature GetFeature() const override
 
void ClearTextures() override
 
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
 
Definition BSShaderMaterial.h:9
 
Feature
Definition BSShaderMaterial.h:14
 
Definition BSTextureSet.h:9
 
Definition NiSmartPointer.h:9
 
Definition Relocation.h:1638
 
Definition AbsorbEffect.h:6
 
constexpr REL::VariantID RTTI_BSLightingShaderMaterialGlowmap(692014, 400058, 0x1f7fc18)
 
constexpr std::array< REL::VariantID, 1 > VTABLE_BSLightingShaderMaterialGlowmap
Definition Offsets_VTABLE.h:7221