CommonLibSSE NG
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AttackAnimationArrayMap.h
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1#pragma once
2
3#include "RE/B/BSTArray.h"
4#include "RE/B/BSTHashMap.h"
5#include "RE/N/NiRefObject.h"
6#include "RE/S/SetEventData.h"
7
8namespace RE
9{
11 public NiRefObject, // 00
12 public BSTHashMap<std::uint32_t, BSTArray<SetEventData> const*> // 10
13 {
14 public:
15 inline static constexpr auto RTTI = RTTI_AttackAnimationArrayMap;
16
17 // hash key (hiword = right hand | loward = left hand)
18 enum HashKey : std::uint32_t
19 {
32 };
33
34 virtual ~AttackAnimationArrayMap(); // 00
35 };
36 static_assert(sizeof(AttackAnimationArrayMap) == 0x40);
37}
Definition AttackAnimationArrayMap.h:13
static constexpr auto RTTI
Definition AttackAnimationArrayMap.h:15
HashKey
Definition AttackAnimationArrayMap.h:19
@ kHandToHandMelee
Definition AttackAnimationArrayMap.h:20
@ kOneHandAxe
Definition AttackAnimationArrayMap.h:23
@ kTwoHandSword
Definition AttackAnimationArrayMap.h:25
@ kCrossbow
Definition AttackAnimationArrayMap.h:29
@ kTwoHandAxe
Definition AttackAnimationArrayMap.h:26
@ kOneHandSword
Definition AttackAnimationArrayMap.h:21
@ kOneHandMace
Definition AttackAnimationArrayMap.h:24
@ kOneHandDagger
Definition AttackAnimationArrayMap.h:22
@ kShield
Definition AttackAnimationArrayMap.h:31
@ kSpell
Definition AttackAnimationArrayMap.h:30
@ kBow
Definition AttackAnimationArrayMap.h:27
@ kStaff
Definition AttackAnimationArrayMap.h:28
Definition BSTHashMap.h:21
Definition NiRefObject.h:8
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_AttackAnimationArrayMap(685437, 393224, 0x1ee5aa0)