CommonLibSSE NG
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AttachTechniqueInput.h
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1#pragma once
2
3#include "RE/M/MagicSystem.h"
5
6namespace RE
7{
8 class NiNode;
9
10 namespace BSAttachTechniques
11 {
13 {
14 public:
16
17 virtual ~AttachTechniqueInput(); // 00
18
19 // add
20 virtual void Unk_01(void); // 01
21
22 // members
24 NiPointer<NiNode> attachedArt; // 10 - smart ptr
26 std::uint32_t unk1C; // 1C
27 };
28 static_assert(sizeof(AttachTechniqueInput) == 0x20);
29 }
30}
Definition NiSmartPointer.h:9
CastingSource
Definition MagicSystem.h:23
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_BSAttachTechniques__AttachTechniqueInput(686480, 394313, 0x1efea58)
Definition AttachTechniqueInput.h:13
NiPointer< NiNode > current3DRoot
Definition AttachTechniqueInput.h:23
static constexpr auto RTTI
Definition AttachTechniqueInput.h:15
std::uint32_t unk1C
Definition AttachTechniqueInput.h:26
NiPointer< NiNode > attachedArt
Definition AttachTechniqueInput.h:24
MagicSystem::CastingSource castingSource
Definition AttachTechniqueInput.h:25