CommonLibSSE NG
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AttachTechniqueInput.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/M/MagicSystem.h
"
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#include "
RE/N/NiSmartPointer.h
"
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namespace
RE
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{
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class
NiNode;
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namespace
BSAttachTechniques
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{
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struct
AttachTechniqueInput
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{
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public
:
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inline
static
constexpr
auto
RTTI
=
RTTI_BSAttachTechniques__AttachTechniqueInput
;
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virtual
~AttachTechniqueInput
();
// 00
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// add
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virtual
void
Unk_01
(
void
);
// 01
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// members
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NiPointer<NiNode>
current3DRoot
;
// 08 - smart ptr
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NiPointer<NiNode>
attachedArt
;
// 10 - smart ptr
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MagicSystem::CastingSource
castingSource
;
// 18
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std::uint32_t
unk1C
;
// 1C
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};
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static_assert
(
sizeof
(
AttachTechniqueInput
) == 0x20);
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}
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}
MagicSystem.h
NiSmartPointer.h
RE::NiPointer
Definition
NiSmartPointer.h:9
RE::MagicSystem::CastingSource
CastingSource
Definition
MagicSystem.h:23
RE
Definition
AbsorbEffect.h:6
RE::RTTI_BSAttachTechniques__AttachTechniqueInput
constexpr REL::VariantID RTTI_BSAttachTechniques__AttachTechniqueInput(686480, 394313, 0x1efea58)
RE::BSAttachTechniques::AttachTechniqueInput
Definition
AttachTechniqueInput.h:13
RE::BSAttachTechniques::AttachTechniqueInput::current3DRoot
NiPointer< NiNode > current3DRoot
Definition
AttachTechniqueInput.h:23
RE::BSAttachTechniques::AttachTechniqueInput::RTTI
static constexpr auto RTTI
Definition
AttachTechniqueInput.h:15
RE::BSAttachTechniques::AttachTechniqueInput::unk1C
std::uint32_t unk1C
Definition
AttachTechniqueInput.h:26
RE::BSAttachTechniques::AttachTechniqueInput::attachedArt
NiPointer< NiNode > attachedArt
Definition
AttachTechniqueInput.h:24
RE::BSAttachTechniques::AttachTechniqueInput::castingSource
MagicSystem::CastingSource castingSource
Definition
AttachTechniqueInput.h:25
RE::BSAttachTechniques::AttachTechniqueInput::Unk_01
virtual void Unk_01(void)
RE::BSAttachTechniques::AttachTechniqueInput::~AttachTechniqueInput
virtual ~AttachTechniqueInput()
CommonLibSSE-NG
include
RE
A
AttachTechniqueInput.h
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