11 class QueuedAnimationObject;
#define RELOCATION_ID(a_se, a_ae)
Definition PCH.h:794
Definition AnimationObjects.h:15
bool visible
Definition AnimationObjects.h:23
std::uint32_t pad24
Definition AnimationObjects.h:26
NiPointer< QueuedAnimationObject > queuedObject
Definition AnimationObjects.h:22
std::uint8_t pad21
Definition AnimationObjects.h:24
TESObjectANIO * object
Definition AnimationObjects.h:20
std::uint32_t pad04
Definition AnimationObjects.h:19
std::uint16_t pad22
Definition AnimationObjects.h:25
NiPointer< NiAVObject > attachedObject
Definition AnimationObjects.h:21
ObjectRefHandle handle
Definition AnimationObjects.h:18
Definition AnimationObjects.h:31
std::uint16_t pad02
Definition AnimationObjects.h:41
BSTArray< BSTSmartPointer< AnimationObject > > animationObjects
Definition AnimationObjects.h:43
std::uint8_t pad01
Definition AnimationObjects.h:40
BSSpinLock lock
Definition AnimationObjects.h:44
std::uint32_t pad04
Definition AnimationObjects.h:42
static AnimationObjects * GetSingleton()
Definition AnimationObjects.h:33
Definition BSTArray.h:377
Definition NiSmartPointer.h:9
Definition TESObjectANIO.h:13
Definition Relocation.h:1638
Definition AbsorbEffect.h:6
Definition BSTSingleton.h:50