CommonLibSSE NG
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ActorKill.h
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1#pragma once
2
3#include "RE/B/BSTEvent.h"
4
5namespace RE
6{
7 class Actor;
8
9 struct ActorKill
10 {
11 public:
12 struct Event
13 {
14 public:
15 // members
16 Actor* killer; // 00
17 Actor* victim; // 08
18 };
19 static_assert(sizeof(Event) == 0x10);
20
22 };
23}
Definition Actor.h:131
Definition BSTEvent.h:19
Definition AbsorbEffect.h:6
Definition ActorKill.h:13
Actor * victim
Definition ActorKill.h:17
Actor * killer
Definition ActorKill.h:16
Definition ActorKill.h:10
static BSTEventSource< Event > * GetEventSource()