CommonLibSSE NG
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ActivateHandler.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_ActivateHandler;
11
12 ~ActivateHandler() override; // 00
13
14 // override (PlayerInputHandler)
15 bool CanProcess(InputEvent* a_event) override; // 01
16 void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
17
18 constexpr inline void SetHeldButtonActionSuccess(bool a_success) noexcept { heldButtonActionSuccess = a_success; }
19
20 // members
21 std::uint8_t unk18; // 18
22 std::uint8_t unk19; // 19
24 bool disabled; // 1B
25 std::uint32_t unk1C; // 1C
26 };
27 static_assert(sizeof(ActivateHandler) == 0x20);
28}
Definition ButtonEvent.h:11
Definition HeldStateHandler.h:8
Definition InputEvent.h:22
Definition PlayerControlsData.h:8
Definition AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ActivateHandler(687057, 394906, 0x1f0b5e0)
Definition ActivateHandler.h:8
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
std::uint32_t unk1C
Definition ActivateHandler.h:25
std::uint8_t unk18
Definition ActivateHandler.h:21
bool heldButtonActionSuccess
Definition ActivateHandler.h:23
bool disabled
Definition ActivateHandler.h:24
std::uint8_t unk19
Definition ActivateHandler.h:22
static constexpr auto RTTI
Definition ActivateHandler.h:10
constexpr void SetHeldButtonActionSuccess(bool a_success) noexcept
Definition ActivateHandler.h:18
bool CanProcess(InputEvent *a_event) override
~ActivateHandler() override