15        virtual void SaveGame(BGSSaveFormBuffer* a_buf) 
override;  
 
Definition AccumulatingValueModifierEffect.h:9
 
virtual void ModifyOnUpdate(float a_delta) override
 
virtual ~AccumulatingValueModifierEffect()
 
virtual void Start() override
 
virtual bool ShouldModifyOnUpdate() const override
 
float accumulatedMagnitude
Definition AccumulatingValueModifierEffect.h:28
 
static constexpr auto RTTI
Definition AccumulatingValueModifierEffect.h:11
 
static constexpr auto VTABLE
Definition AccumulatingValueModifierEffect.h:12
 
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
 
float maximumMagnitude
Definition AccumulatingValueModifierEffect.h:29
 
virtual void Finish() override
 
float holdTimer
Definition AccumulatingValueModifierEffect.h:30
 
virtual void ModifyOnFinish(Actor *a_caster, Actor *a_target, float a_value) override
 
virtual bool ShouldModifyOnStart() override
 
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
 
Definition ValueModifierEffect.h:9
 
Definition AbsorbEffect.h:6
 
constexpr std::array< REL::VariantID, 1 > VTABLE_AccumulatingValueModifierEffect
Definition Offsets_VTABLE.h:1851
 
constexpr REL::VariantID RTTI_AccumulatingValueModifierEffect(686471, 394304, 0x1efe540)