15 virtual void SaveGame(BGSSaveFormBuffer* a_buf)
override;
Definition AccumulatingValueModifierEffect.h:9
virtual void ModifyOnUpdate(float a_delta) override
virtual ~AccumulatingValueModifierEffect()
virtual void Start() override
virtual bool ShouldModifyOnUpdate() const override
float accumulatedMagnitude
Definition AccumulatingValueModifierEffect.h:28
static constexpr auto RTTI
Definition AccumulatingValueModifierEffect.h:11
static constexpr auto VTABLE
Definition AccumulatingValueModifierEffect.h:12
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
float maximumMagnitude
Definition AccumulatingValueModifierEffect.h:29
virtual void Finish() override
float holdTimer
Definition AccumulatingValueModifierEffect.h:30
virtual void ModifyOnFinish(Actor *a_caster, Actor *a_target, float a_value) override
virtual bool ShouldModifyOnStart() override
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
Definition ValueModifierEffect.h:9
Definition AbsorbEffect.h:6
constexpr std::array< REL::VariantID, 1 > VTABLE_AccumulatingValueModifierEffect
Definition Offsets_VTABLE.h:1851
constexpr REL::VariantID RTTI_AccumulatingValueModifierEffect(686471, 394304, 0x1efe540)