CommonLibSSE NG
WeaponAnimationGraphManagerHolder.h
Go to the documentation of this file.
1 #pragma once
2 
6 
7 namespace RE
8 {
10  public IAnimationGraphManagerHolder, // 00
11  public BSIntrusiveRefCounted // 08
12  {
13  public:
14  inline static constexpr auto RTTI = RTTI_WeaponAnimationGraphManagerHolder;
15 
16  // override (IAnimationGraphManagerHolder)
17  bool GetAnimationGraphManagerImpl(BSTSmartPointer<BSAnimationGraphManager>& a_out) const override; // 02 - { a_out = animationGraphManager; return a_out; }
18  bool SetAnimationGraphManagerImpl(BSTSmartPointer<BSAnimationGraphManager>& a_in) override; // 03 - { animationGraphManager = a_in; return true; }
20 
21  // add
22  virtual void Unk_13(void); // 13
23  virtual void Unk_14(void); // 14
24 
25  // members
26  std::uint32_t pad0C; // 0C
28  };
29  static_assert(sizeof(WeaponAnimationGraphManagerHolder) == 0x18);
30 }
Definition: BSTSmartPointer.h:36
Definition: IAnimationGraphManagerHolder.h:18
Definition: WeaponAnimationGraphManagerHolder.h:12
bool GetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_out) const override
static constexpr auto RTTI
Definition: WeaponAnimationGraphManagerHolder.h:14
std::uint32_t pad0C
Definition: WeaponAnimationGraphManagerHolder.h:26
BSTSmartPointer< BSAnimationGraphManager > animationGraphManager
Definition: WeaponAnimationGraphManagerHolder.h:27
bool SetAnimationGraphManagerImpl(BSTSmartPointer< BSAnimationGraphManager > &a_in) override
bool ConstructAnimationGraph(BSTSmartPointer< BShkbAnimationGraph > &a_out) override
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_WeaponAnimationGraphManagerHolder(686382, 394191, 0x1efcbb0)
Definition: BSIntrusiveRefCounted.h:8