CommonLibSSE NG
UserEvents.h
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1 #pragma once
2 
3 #include "RE/B/BSFixedString.h"
4 #include "RE/B/BSTSingleton.h"
5 
6 namespace RE
7 {
8  class UserEvents : public BSTSingletonSDM<UserEvents>
9  {
10  public:
12  {
13  enum INPUT_CONTEXT_ID : std::uint32_t
14  {
15  kGameplay = 0,
31 #ifdef SKYRIM_SUPPORT_AE
32  kMarketplace,
33 #endif
35 
37 
38  kNone
39  };
40  };
42 
43  enum class USER_EVENT_FLAG
44  {
45  kNone = 0,
46  kMovement = 1 << 0,
47  kLooking = 1 << 1,
48  kActivate = 1 << 2,
49  kMenu = 1 << 3,
50  kConsole = 1 << 4,
51  kPOVSwitch = 1 << 5,
52  kFighting = 1 << 6,
53  kSneaking = 1 << 7,
54  kMainFour = 1 << 8,
55  kWheelZoom = 1 << 9,
56  kJumping = 1 << 10,
57  kVATS = 1 << 11,
58  kInvalid = 1 << 31,
59 
60  kAll = static_cast<std::underlying_type_t<USER_EVENT_FLAG>>(-1)
61  };
62 
64 
65  // members
66  std::uint8_t pad001; // 001
67  std::uint16_t pad002; // 002
68  std::uint32_t pad004; // 004
69  BSFixedString forward; // 008 - "Forward"
70  BSFixedString back; // 010 - "Back"
71  BSFixedString strafeLeft; // 018 - "Strafe Left"
72  BSFixedString strafeRight; // 020 - "Strafe Right"
73  BSFixedString move; // 028 - "Move"
74  BSFixedString look; // 030 - "Look"
75  BSFixedString activate; // 038 - "Activate"
76  BSFixedString leftAttack; // 040 - "Left Attack/Block"
77  BSFixedString rightAttack; // 048 - "Right Attack/Block"
78  BSFixedString dualAttack; // 050 - "Dual Attack"
79  BSFixedString forceRelease; // 058 - "ForceRelease"
80  BSFixedString pause; // 060 - "Pause"
81  BSFixedString readyWeapon; // 068 - "Ready Weapon"
82  BSFixedString togglePOV; // 070 - "Toggle POV"
83  BSFixedString jump; // 078 - "Jump"
84  BSFixedString journal; // 080 - "Journal"
85  BSFixedString sprint; // 088 - "Sprint"
86  BSFixedString sneak; // 090 - "Sneak"
87  BSFixedString shout; // 098 - "Shout"
88  BSFixedString kinectShout; // 0A0 - "KinectShout"
89  BSFixedString grab; // 0A8 - "Grab"
90  BSFixedString run; // 0B0 - "Run"
91  BSFixedString toggleRun; // 0B8 - "Toggle Always Run"
92  BSFixedString autoMove; // 0C0 - "Auto-Move"
93  BSFixedString quicksave; // 0C8 - "Quicksave"
94  BSFixedString quickload; // 0D0 - "Quickload"
95  BSFixedString newSave; // 0D8 - "NewSave"
96  BSFixedString inventory; // 0E0 - "Inventory"
97  BSFixedString stats; // 0E8 - "Stats"
98  BSFixedString map; // 0F0 - "Map"
99  BSFixedString screenshot; // 0F8 - "Screenshot"
100  BSFixedString multiScreenshot; // 100 - "Multi-Screenshot"
101  BSFixedString console; // 108 - "Console"
102  BSFixedString cameraPath; // 110 - "CameraPath"
103  BSFixedString tweenMenu; // 118 - "Tween Menu"
104  BSFixedString takeAll; // 120 - "Take All"
105  BSFixedString accept; // 128 - "Accept"
106  BSFixedString cancel; // 130 - "Cancel"
107  BSFixedString up; // 138 - "Up"
108  BSFixedString down; // 140 - "Down"
109  BSFixedString left; // 148 - "Left"
110  BSFixedString right; // 150 - "Right"
111  BSFixedString pageUp; // 158 - "PageUp"
112  BSFixedString pageDown; // 160 - "PageDown"
113  BSFixedString pick; // 168 - "Pick"
114  BSFixedString pickNext; // 170 - "PickNext"
115  BSFixedString pickPrevious; // 178 - "PickPrevious"
116  BSFixedString cursor; // 180 - "Cursor"
117  BSFixedString kinect; // 188 - "Kinect"
118  BSFixedString sprintStart; // 190 - "SprintStart"
119  BSFixedString sprintStop; // 198 - "SprintStop"
120  BSFixedString sneakStart; // 1A0 - "sneakStart"
121  BSFixedString sneakStop; // 1A8 - "sneakStop"
122  BSFixedString blockStart; // 1B0 - "blockStart"
123  BSFixedString blockStop; // 1B8 - "blockStop"
124  BSFixedString blockBash; // 1C0 - "blockBash"
125  BSFixedString attackStart; // 1C8 - "attackStart"
126  BSFixedString attackPowerStart; // 1D0 - "attackPowerStart"
127  BSFixedString reverseDirection; // 1D8 - "reverseDirection"
128  BSFixedString unequip; // 1E0 - "Unequip"
129  BSFixedString zoomIn; // 1E8 - "Zoom In"
130  BSFixedString zoomOut; // 1F0 - "Zoom Out"
131  BSFixedString rotateItem; // 1F8 - "RotateItem"
132  BSFixedString leftStick; // 200 - "Left Stick"
133  BSFixedString prevPage; // 208 - "PrevPage"
134  BSFixedString nextPage; // 210 - "NextPage"
135  BSFixedString prevSubPage; // 218 - "PrevSubPage"
136  BSFixedString nextSubPage; // 220 - "NextSubPage"
137  BSFixedString leftEquip; // 228 - "LeftEquip"
138  BSFixedString rightEquip; // 230 - "RightEquip"
139  BSFixedString toggleFavorite; // 238 - "ToggleFavorite"
140  BSFixedString favorites; // 240 - "Favorites"
141  BSFixedString hotkey1; // 248 - "Hotkey1"
142  BSFixedString hotkey2; // 250 - "Hotkey2"
143  BSFixedString hotkey3; // 258 - "Hotkey3"
144  BSFixedString hotkey4; // 260 - "Hotkey4"
145  BSFixedString hotkey5; // 268 - "Hotkey5"
146  BSFixedString hotkey6; // 270 - "Hotkey6"
147  BSFixedString hotkey7; // 278 - "Hotkey7"
148  BSFixedString hotkey8; // 280 - "Hotkey8"
149  BSFixedString quickInventory; // 288 - "Quick Inventory"
150  BSFixedString quickMagic; // 290 - "Quick Magic"
151  BSFixedString quickStats; // 298 - "Quick Stats"
152  BSFixedString quickMap; // 2A0 - "Quick Map"
153  BSFixedString toggleCursor; // 2A8 - "ToggleCursor"
154  BSFixedString wait; // 2B0 - "Wait"
155  BSFixedString click; // 2B8 - "Click"
156  BSFixedString mapLookMode; // 2C0 - "MapLookMode"
157  BSFixedString equip; // 2C8 - "Equip"
158  BSFixedString dropItem; // 2D0 - "DropItem"
159  BSFixedString rotate; // 2D8 - "Rotate"
160  BSFixedString nextFocus; // 2E0 - "NextFocus"
161  BSFixedString prevFocus; // 2E8 - "PreviousFocus"
162  BSFixedString setActiveQuest; // 2F0 - "SetActiveQuest"
163  BSFixedString placePlayerMarker; // 2F8 - "PlacePlayerMarker"
164  BSFixedString xButton; // 300 - "XButton"
165  BSFixedString yButton; // 308 - "YButton"
166  BSFixedString chargeItem; // 310 - "ChargeItem"
167  BSFixedString unk318; // 318 - ""
168  BSFixedString playerPosition; // 320 - "PlayerPosition"
169  BSFixedString localMap; // 328 - "LocalMap"
170  BSFixedString localMapMoveMode; // 330 - "LocalMapMoveMode"
171  BSFixedString itemZoom; // 338 - "Item Zoom"
172  };
173  static_assert(sizeof(UserEvents) == 0x340);
174 }
Definition: UserEvents.h:9
BSFixedString newSave
Definition: UserEvents.h:95
BSFixedString activate
Definition: UserEvents.h:75
BSFixedString nextSubPage
Definition: UserEvents.h:136
BSFixedString chargeItem
Definition: UserEvents.h:166
BSFixedString togglePOV
Definition: UserEvents.h:82
BSFixedString run
Definition: UserEvents.h:90
BSFixedString prevSubPage
Definition: UserEvents.h:135
BSFixedString toggleCursor
Definition: UserEvents.h:153
BSFixedString inventory
Definition: UserEvents.h:96
BSFixedString leftStick
Definition: UserEvents.h:132
BSFixedString sneakStop
Definition: UserEvents.h:121
BSFixedString hotkey3
Definition: UserEvents.h:143
BSFixedString quicksave
Definition: UserEvents.h:93
BSFixedString toggleFavorite
Definition: UserEvents.h:139
BSFixedString strafeLeft
Definition: UserEvents.h:71
BSFixedString sprintStart
Definition: UserEvents.h:118
BSFixedString takeAll
Definition: UserEvents.h:104
BSFixedString rotateItem
Definition: UserEvents.h:131
BSFixedString wait
Definition: UserEvents.h:154
BSFixedString nextPage
Definition: UserEvents.h:134
BSFixedString multiScreenshot
Definition: UserEvents.h:100
BSFixedString pageUp
Definition: UserEvents.h:111
BSFixedString sprint
Definition: UserEvents.h:85
BSFixedString map
Definition: UserEvents.h:98
BSFixedString zoomIn
Definition: UserEvents.h:129
BSFixedString autoMove
Definition: UserEvents.h:92
BSFixedString screenshot
Definition: UserEvents.h:99
BSFixedString readyWeapon
Definition: UserEvents.h:81
BSFixedString dualAttack
Definition: UserEvents.h:78
BSFixedString setActiveQuest
Definition: UserEvents.h:162
BSFixedString attackStart
Definition: UserEvents.h:125
BSFixedString pause
Definition: UserEvents.h:80
BSFixedString strafeRight
Definition: UserEvents.h:72
BSFixedString move
Definition: UserEvents.h:73
BSFixedString left
Definition: UserEvents.h:109
BSFixedString mapLookMode
Definition: UserEvents.h:156
BSFixedString sprintStop
Definition: UserEvents.h:119
BSFixedString rotate
Definition: UserEvents.h:159
BSFixedString forceRelease
Definition: UserEvents.h:79
BSFixedString shout
Definition: UserEvents.h:87
BSFixedString pickPrevious
Definition: UserEvents.h:115
BSFixedString cancel
Definition: UserEvents.h:106
BSFixedString rightAttack
Definition: UserEvents.h:77
BSFixedString quickStats
Definition: UserEvents.h:151
BSFixedString click
Definition: UserEvents.h:155
static UserEvents * GetSingleton()
BSFixedString quickMap
Definition: UserEvents.h:152
BSFixedString xButton
Definition: UserEvents.h:164
BSFixedString blockStart
Definition: UserEvents.h:122
BSFixedString unk318
Definition: UserEvents.h:167
BSFixedString placePlayerMarker
Definition: UserEvents.h:163
BSFixedString yButton
Definition: UserEvents.h:165
BSFixedString nextFocus
Definition: UserEvents.h:160
BSFixedString sneak
Definition: UserEvents.h:86
BSFixedString hotkey8
Definition: UserEvents.h:148
BSFixedString reverseDirection
Definition: UserEvents.h:127
BSFixedString hotkey4
Definition: UserEvents.h:144
BSFixedString quickMagic
Definition: UserEvents.h:150
BSFixedString jump
Definition: UserEvents.h:83
BSFixedString accept
Definition: UserEvents.h:105
BSFixedString zoomOut
Definition: UserEvents.h:130
BSFixedString equip
Definition: UserEvents.h:157
BSFixedString grab
Definition: UserEvents.h:89
std::uint16_t pad002
Definition: UserEvents.h:67
BSFixedString prevFocus
Definition: UserEvents.h:161
BSFixedString console
Definition: UserEvents.h:101
BSFixedString pickNext
Definition: UserEvents.h:114
BSFixedString itemZoom
Definition: UserEvents.h:171
BSFixedString hotkey5
Definition: UserEvents.h:145
BSFixedString forward
Definition: UserEvents.h:69
BSFixedString unequip
Definition: UserEvents.h:128
BSFixedString tweenMenu
Definition: UserEvents.h:103
BSFixedString hotkey1
Definition: UserEvents.h:141
BSFixedString cursor
Definition: UserEvents.h:116
BSFixedString back
Definition: UserEvents.h:70
BSFixedString leftAttack
Definition: UserEvents.h:76
BSFixedString prevPage
Definition: UserEvents.h:133
BSFixedString hotkey2
Definition: UserEvents.h:142
std::uint8_t pad001
Definition: UserEvents.h:66
BSFixedString pageDown
Definition: UserEvents.h:112
BSFixedString look
Definition: UserEvents.h:74
std::uint32_t pad004
Definition: UserEvents.h:68
BSFixedString kinectShout
Definition: UserEvents.h:88
BSFixedString down
Definition: UserEvents.h:108
BSFixedString stats
Definition: UserEvents.h:97
BSFixedString up
Definition: UserEvents.h:107
USER_EVENT_FLAG
Definition: UserEvents.h:44
BSFixedString blockBash
Definition: UserEvents.h:124
BSFixedString blockStop
Definition: UserEvents.h:123
BSFixedString localMapMoveMode
Definition: UserEvents.h:170
BSFixedString quickload
Definition: UserEvents.h:94
BSFixedString leftEquip
Definition: UserEvents.h:137
BSFixedString toggleRun
Definition: UserEvents.h:91
BSFixedString hotkey7
Definition: UserEvents.h:147
BSFixedString journal
Definition: UserEvents.h:84
BSFixedString localMap
Definition: UserEvents.h:169
BSFixedString dropItem
Definition: UserEvents.h:158
BSFixedString sneakStart
Definition: UserEvents.h:120
BSFixedString quickInventory
Definition: UserEvents.h:149
BSFixedString cameraPath
Definition: UserEvents.h:102
BSFixedString kinect
Definition: UserEvents.h:117
BSFixedString pick
Definition: UserEvents.h:113
BSFixedString right
Definition: UserEvents.h:110
BSFixedString attackPowerStart
Definition: UserEvents.h:126
BSFixedString rightEquip
Definition: UserEvents.h:138
BSFixedString hotkey6
Definition: UserEvents.h:146
BSFixedString playerPosition
Definition: UserEvents.h:168
BSFixedString favorites
Definition: UserEvents.h:140
Definition: AbsorbEffect.h:6
Definition: BSTSingleton.h:50
Definition: UserEvents.h:12
INPUT_CONTEXT_ID
Definition: UserEvents.h:14
@ kMapDebug
Definition: UserEvents.h:29
@ kMap
Definition: UserEvents.h:22
@ kInventory
Definition: UserEvents.h:19
@ kCursor
Definition: UserEvents.h:24
@ kFavorites
Definition: UserEvents.h:21
@ kItemMenu
Definition: UserEvents.h:18
@ kMenuMode
Definition: UserEvents.h:16
@ kDebugOverlay
Definition: UserEvents.h:26
@ kNone
Definition: UserEvents.h:38
@ kBook
Definition: UserEvents.h:25
@ kDebugText
Definition: UserEvents.h:20
@ kConsole
Definition: UserEvents.h:17
@ kTotal
Definition: UserEvents.h:36
@ kStats
Definition: UserEvents.h:23
@ kLockpicking
Definition: UserEvents.h:30
@ kFavor
Definition: UserEvents.h:34
@ kTFCMode
Definition: UserEvents.h:28
@ kGameplay
Definition: UserEvents.h:15
@ kJournal
Definition: UserEvents.h:27