10 class BSCullingProcess;
12 class BSShaderAccumulator;
16 class ShadowSceneNode;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSCullingProcess.h:17
Definition: BSAtomic.h:51
Definition: BSTArray.h:377
Definition: NiFrustum.h:6
Definition: NiSmartPointer.h:9
Definition: ShadowSceneNode.h:17
Definition: UIRenderManager.h:19
BSTArray< UILightData * > lightData
Definition: UIRenderManager.h:50
std::uint32_t pad04
Definition: UIRenderManager.h:42
NiPointer< NiCamera > camera
Definition: UIRenderManager.h:46
std::uint32_t currentMenu
Definition: UIRenderManager.h:51
ShadowSceneNode * shadowSceneNode
Definition: UIRenderManager.h:48
BSCullingProcess * cullingProcess
Definition: UIRenderManager.h:43
NiPointer< BSShaderAccumulator > unk18
Definition: UIRenderManager.h:45
NiPointer< NiNode > menuObjects[8]
Definition: UIRenderManager.h:49
NiPointer< BSShaderAccumulator > unk10
Definition: UIRenderManager.h:44
NiFrustum viewFrustum
Definition: UIRenderManager.h:56
BSSpinLock lock
Definition: UIRenderManager.h:47
BSTArray< std::uint32_t > menuIDs
Definition: UIRenderManager.h:53
std::uint32_t pad94
Definition: UIRenderManager.h:52
BSTArray< void * > unkB0
Definition: UIRenderManager.h:54
std::uint8_t pad01
Definition: UIRenderManager.h:40
static UIRenderManager * GetSingleton()
Definition: UIRenderManager.h:33
std::uint8_t padC8[48]
Definition: UIRenderManager.h:55
std::uint16_t pad02
Definition: UIRenderManager.h:41
Definition: AbsorbEffect.h:6
Definition: BSTSingleton.h:50
Definition: UIRenderManager.h:22
float radius
Definition: UIRenderManager.h:26
NiPointer< BSLight > light
Definition: UIRenderManager.h:29
NiColor color
Definition: UIRenderManager.h:24
float fade
Definition: UIRenderManager.h:27
bool castsShadows
Definition: UIRenderManager.h:28
UILightData * next
Definition: UIRenderManager.h:30
NiPoint3 translate
Definition: UIRenderManager.h:25