CommonLibSSE NG
TESLevCharacter.h
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1 #pragma once
2 
3 #include "RE/F/FormTypes.h"
5 #include "RE/T/TESLeveledList.h"
7 
8 namespace RE
9 {
11  public TESBoundAnimObject, // 00
12  public TESLeveledList, // 30
13  public TESModelTextureSwap // 58
14  {
15  public:
16  inline static constexpr auto RTTI = RTTI_TESLevCharacter;
17  inline static constexpr auto VTABLE = VTABLE_TESLevCharacter;
18  inline static constexpr auto FORMTYPE = FormType::LeveledNPC;
19 
20  struct ChangeFlags
21  {
22  enum ChangeFlag : std::uint32_t
23  {
24  kAddedObject = (std::uint32_t)1 << 31
25  };
26  };
27 
28  struct RecordFlags
29  {
30  enum RecordFlag : std::uint32_t
31  {
32  kDeleted = 1 << 5,
33  kIgnored = 1 << 12
34  };
35  };
36 
37  ~TESLevCharacter() override; // 00
38 
39  // override (TESBoundAnimObject)
40  bool Load(TESFile* a_mod) override; // 06
41  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
42  void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
43  void Revert(BGSLoadFormBuffer* a_buf) override; // 12
44  void InitItemImpl() override; // 13
45  void UnClone3D(TESObjectREFR* a_ref) override; // 4A - { return; }
46  NiAVObject* Clone3D(TESObjectREFR* a_ref) override; // 4A - { return 0; }
47 
48  // override (TESLeveledList)
49  [[nodiscard]] std::int32_t GetLevDifferenceMax() override; // 06 - { return iLevCharLevelDifferenceMax; }
50  [[nodiscard]] bool GetCanContainFormsOfType(FormType a_type) const override; // 07 - { return a_type <= FormType::LeveledCharacter; }
51  };
52  static_assert(sizeof(TESLevCharacter) == 0x90);
53 }
Definition: BGSLoadFormBuffer.h:11
Definition: BGSSaveFormBuffer.h:8
Definition: NiAVObject.h:50
Definition: TESBoundAnimObject.h:8
Definition: TESFile.h:17
Definition: TESLevCharacter.h:14
void InitItemImpl() override
static constexpr auto RTTI
Definition: TESLevCharacter.h:16
std::int32_t GetLevDifferenceMax() override
NiAVObject * Clone3D(TESObjectREFR *a_ref) override
bool GetCanContainFormsOfType(FormType a_type) const override
bool Load(TESFile *a_mod) override
~TESLevCharacter() override
void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition: TESLevCharacter.h:17
void Revert(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto FORMTYPE
Definition: TESLevCharacter.h:18
void UnClone3D(TESObjectREFR *a_ref) override
Definition: TESLeveledList.h:40
Definition: TESModelTextureSwap.h:10
Definition: TESObjectREFR.h:113
Definition: AbsorbEffect.h:6
FormType
Definition: FormTypes.h:139
constexpr std::array< REL::VariantID, 3 > VTABLE_TESLevCharacter
Definition: Offsets_VTABLE.h:508
constexpr REL::VariantID RTTI_TESLevCharacter(685059, 392813, 0x1edeba0)
Definition: TESLevCharacter.h:21
ChangeFlag
Definition: TESLevCharacter.h:23
@ kAddedObject
Definition: TESLevCharacter.h:24
Definition: TESLevCharacter.h:29
RecordFlag
Definition: TESLevCharacter.h:31
@ kDeleted
Definition: TESLevCharacter.h:32
@ kIgnored
Definition: TESLevCharacter.h:33