9 class BGSLoadFormBuffer;
10 class BGSSaveFormBuffer;
Definition: BSTSmartPointer.h:36
Definition: NiQuaternion.h:6
Definition: TESCameraState.h:16
virtual void Update(BSTSmartPointer< TESCameraState > &a_nextState)
virtual ~TESCameraState()
static constexpr auto RTTI
Definition: TESCameraState.h:18
virtual void LoadGame(BGSLoadFormBuffer *a_buf)
std::uint32_t pad1C
Definition: TESCameraState.h:37
virtual void Revert(BGSLoadFormBuffer *a_buf)
virtual void SaveGame(BGSSaveFormBuffer *a_buf)
std::uint32_t pad0C
Definition: TESCameraState.h:34
TESCamera * camera
Definition: TESCameraState.h:35
CameraState id
Definition: TESCameraState.h:36
virtual void GetTranslation(NiPoint3 &a_translation)
static constexpr auto VTABLE
Definition: TESCameraState.h:19
virtual void GetRotation(NiQuaternion &a_rotation)
Definition: TESCamera.h:13
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_TESCameraState(684972, 392709, 0x1edd398)
constexpr std::array< REL::VariantID, 1 > VTABLE_TESCameraState
Definition: Offsets_VTABLE.h:414
Definition: BSIntrusiveRefCounted.h:8
CameraState
Definition: PlayerCamera.h:21