CommonLibSSE NG
SoulsTrapped.h
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1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class Actor;
8 
9  struct SoulsTrapped
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
16  Actor* trapper; // 00
17  Actor* target; // 08
18  };
19  static_assert(sizeof(Event) == 0x10);
20 
22  static void SendEvent(Actor* a_trapper, Actor* a_target);
23  };
24 }
Definition: Actor.h:135
Definition: BSTEvent.h:19
Definition: AbsorbEffect.h:6
Definition: SoulsTrapped.h:13
Actor * trapper
Definition: SoulsTrapped.h:16
Actor * target
Definition: SoulsTrapped.h:17
Definition: SoulsTrapped.h:10
static BSTEventSource< SoulsTrapped::Event > * GetEventSource()
static void SendEvent(Actor *a_trapper, Actor *a_target)