CommonLibSSE NG
ShoutHandler.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_ShoutHandler;
11 
12  ~ShoutHandler() override; // 00
13 
14  // override (PlayerInputHandler)
15  bool CanProcess(InputEvent* a_event) override; // 01
16  void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
17 
18  // members
19  std::uint64_t unk10; // 10
20  std::uint64_t unk18; // 18
21  };
22  static_assert(sizeof(ShoutHandler) == 0x20);
23 }
Definition: ButtonEvent.h:11
Definition: InputEvent.h:25
Definition: PlayerControlsData.h:8
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ShoutHandler(687059, 394908, 0x1f0b630)
Definition: ShoutHandler.h:8
std::uint64_t unk18
Definition: ShoutHandler.h:20
~ShoutHandler() override
static constexpr auto RTTI
Definition: ShoutHandler.h:10
std::uint64_t unk10
Definition: ShoutHandler.h:19
bool CanProcess(InputEvent *a_event) override
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override