105 void ResizeWindow(
std::uint32_t a_windowID,
std::uint32_t a_width,
std::uint32_t a_height,
bool a_fullscreen,
bool a_borderless);
122 void Begin(
std::uint32_t windowID);
Definition: Renderer.h:97
void RequestWindowResize(std::uint32_t a_width, std::uint32_t a_height)
static REX::W32::ID3D11Device * GetDevice()
void SetWindowPosition(std::uint32_t a_windowID, std::int32_t a_x, std::int32_t a_y)
std::uint64_t unk08
Definition: Renderer.h:130
static RendererData * GetRendererData()
static Renderer * GetSingleton() noexcept
static RendererWindow * GetCurrentRenderWindow()
void UpdateViewPort(std::uint32_t a_unk1, std::uint32_t a_unk2, bool a_unk3)
void SetWindowActiveState(bool a_show)
std::uint64_t unk00
Definition: Renderer.h:129
void KillWindow(std::uint32_t a_windowID)
void WindowSizeChanged(std::uint32_t a_windowID)
void CreateSwapChain(REX::W32::HWND *a_window, bool a_setCurrent)
RendererData data
Definition: Renderer.h:131
static ScreenSize GetScreenSize()
void SaveRenderTargetToFile(RENDER_TARGET a_renderTarget, const char *a_filePath, TextureFileFormat a_textureFileFormat)
void ResizeWindow(std::uint32_t a_windowID, std::uint32_t a_width, std::uint32_t a_height, bool a_fullscreen, bool a_borderless)
void ResetWindow(std::uint32_t a_windowID)
NiTexture::RendererData * CreateRenderTexture(std::uint32_t a_width, std::uint32_t a_height)
Definition: NiTexture.h:15
DXGI_MODE_SCALING
Definition: DXGI.h:201
DXGI_MODE_SCANLINE_ORDER
Definition: DXGI.h:208
std::intptr_t(*)(HWND, std::uint32_t, std::uintptr_t, std::intptr_t) WNDPROC
Definition: USER32.h:279
struct HICON__ * HICON
Definition: BASE.h:20
struct HWND__ * HWND
Definition: BASE.h:30
struct HINSTANCE__ * HINSTANCE
Definition: BASE.h:21
Definition: BSDirectInputManager.h:8
TextureFileFormat
Definition: TextureFileFormat.h:8
Definition: AbsorbEffect.h:6
Definition: ActorValueList.h:28
Definition: Renderer.h:84
int windowY
Definition: Renderer.h:87
ScreenSize screenSize
Definition: Renderer.h:85
int presentInterval
Definition: Renderer.h:89
bool vsync
Definition: Renderer.h:92
int windowX
Definition: Renderer.h:86
bool borderlessWindow
Definition: Renderer.h:91
bool appFullScreen
Definition: Renderer.h:90
int refreshRate
Definition: Renderer.h:88
Definition: RenderTargetData.h:35
Definition: RenderTargetData.h:25
Definition: RenderTargetData.h:14
Definition: Renderer.h:34
bool readOnlyDepth
Definition: Renderer.h:43
DepthStencilData depthStencils[RENDER_TARGET_DEPTHSTENCIL::kTOTAL]
Definition: Renderer.h:53
REX::W32::DXGI_MODE_SCANLINE_ORDER scanlineOrdering
Definition: Renderer.h:39
REX::W32::HINSTANCE hInstance
Definition: Renderer.h:60
REX::W32::DXGI_RATIONAL actualRefreshRate
Definition: Renderer.h:37
std::uint32_t newWidth
Definition: Renderer.h:46
REX::W32::ID3D11DeviceContext * context
Definition: Renderer.h:50
std::uint32_t newHeight
Definition: Renderer.h:47
std::uint8_t clearStencil
Definition: Renderer.h:57
RenderTargetData renderTargets[RENDER_TARGET::kTOTAL]
Definition: Renderer.h:52
const char * className
Definition: Renderer.h:59
bool borderlessDisplay
Definition: Renderer.h:42
bool instantiated
Definition: Renderer.h:44
float clearColor[4]
Definition: Renderer.h:56
bool fullScreen
Definition: Renderer.h:41
REX::W32::ID3D11Device * forwarder
Definition: Renderer.h:49
bool requestedWindowSizeChange
Definition: Renderer.h:45
Texture3DTargetData texture3DRenderTargets[RENDER_TARGET_3D::kTOTAL]
Definition: Renderer.h:55
REX::W32::CRITICAL_SECTION lock
Definition: Renderer.h:58
REX::W32::DXGI_RATIONAL desiredRefreshRate
Definition: Renderer.h:36
RendererWindow renderWindows[32]
Definition: Renderer.h:51
std::uint32_t isNotWindowed
Definition: Renderer.h:40
std::uint32_t adapter
Definition: Renderer.h:35
REX::W32::DXGI_MODE_SCALING scaleMode
Definition: Renderer.h:38
CubemapRenderTargetData cubemapRenderTargets[RENDER_TARGET_CUBEMAP::kTOTAL]
Definition: Renderer.h:54
std::uint32_t presentInterval
Definition: Renderer.h:48
Definition: Renderer.h:65
const char * className
Definition: Renderer.h:70
REX::W32::HICON icon
Definition: Renderer.h:69
REX::W32::HINSTANCE instance
Definition: Renderer.h:67
std::uint32_t unk2C
Definition: Renderer.h:72
std::uint32_t adapter
Definition: Renderer.h:71
REX::W32::WNDPROC windowProcFunction
Definition: Renderer.h:68
REX::W32::HWND hwnd
Definition: Renderer.h:66
Definition: Renderer.h:16
RENDER_TARGET swapChainRenderTarget
Definition: Renderer.h:23
std::int32_t windowY
Definition: Renderer.h:19
std::uint64_t unk28
Definition: Renderer.h:25
REX::W32::HWND hWnd
Definition: Renderer.h:17
REX::W32::IDXGISwapChain * swapChain
Definition: Renderer.h:22
std::uint64_t unk40
Definition: Renderer.h:28
std::uint64_t unk48
Definition: Renderer.h:29
std::int32_t windowX
Definition: Renderer.h:18
std::int32_t windowWidth
Definition: Renderer.h:20
REX::W32::ID3D11RenderTargetView1 * renderView
Definition: Renderer.h:26
std::uint32_t unk24
Definition: Renderer.h:24
REX::W32::ID3D11ShaderResourceView1 * resourceView
Definition: Renderer.h:27
std::int32_t windowHeight
Definition: Renderer.h:21
Definition: Renderer.h:77
uint32_t height
Definition: Renderer.h:79
uint32_t width
Definition: Renderer.h:78
Definition: RenderTargetData.h:43
RENDER_TARGET
Definition: BSShaderRenderTargets.h:8