CommonLibSSE NG
ReadyWeaponHandler.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_ReadyWeaponHandler;
11 
12  ~ReadyWeaponHandler() override; // 00
13 
14  // override (PlayerInputHandler)
15  bool CanProcess(InputEvent* a_event) override; // 01
16  void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
17  };
18  static_assert(sizeof(ReadyWeaponHandler) == 0x10);
19 }
Definition: ButtonEvent.h:11
Definition: InputEvent.h:25
Definition: PlayerControlsData.h:8
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ReadyWeaponHandler(687054, 394903, 0x1f0b560)
Definition: ReadyWeaponHandler.h:8
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool CanProcess(InputEvent *a_event) override
static constexpr auto RTTI
Definition: ReadyWeaponHandler.h:10
~ReadyWeaponHandler() override