10 class BSCullingProcess;
12 class BSShaderAccumulator;
37 return *precipDirection;
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSCullingProcess.h:17
Definition: NiSmartPointer.h:9
Definition: Precipitation.h:21
BSCullingProcess * cullingProcess
Definition: Precipitation.h:27
NiPointer< BSShaderAccumulator > accumulator
Definition: Precipitation.h:26
std::uint64_t pad58
Definition: Precipitation.h:28
REX::W32::XMFLOAT4X4 projection
Definition: Precipitation.h:24
NiPointer< NiCamera > camera
Definition: Precipitation.h:25
Definition: Precipitation.h:16
static constexpr auto RTTI
Definition: Precipitation.h:18
static NiPoint3 GetDirection()
Definition: Precipitation.h:34
NiPointer< BSGeometry > currentPrecip
Definition: Precipitation.h:42
std::uint32_t pad8C
Definition: Precipitation.h:47
float lastCubeSize
Definition: Precipitation.h:44
OcclusionMapData occlusionData
Definition: Precipitation.h:41
NiPointer< BSGeometry > lastPrecip
Definition: Precipitation.h:43
float currentParticleDensity
Definition: Precipitation.h:45
float lastParticleDensity
Definition: Precipitation.h:46
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_Precipitation(685533, 393318, 0x1ee7538)