12 class BGSArtObjectCloneTask;
14 struct BSAnimationGraphEvent;
Definition: BGSArtObject.h:12
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: BSTArray.h:377
Definition: BSTEvent.h:143
Definition: BSTSmartPointer.h:36
Definition: ModelReferenceEffect.h:20
BGSArtObject * artObject
Definition: ModelReferenceEffect.h:60
bool CreateAnimationChannels(BSScrapArray< BSTSmartPointer< BSAnimationGraphChannel >> &animGraphChannels) override
bool SetupAnimEventSinks(const BSTSmartPointer< BShkbAnimationGraph > &a_animGraph) override
void UpdatePosition() override
stl::enumeration< Flags, std::uint32_t > flags
Definition: ModelReferenceEffect.h:63
void SaveGame(BGSSaveGameBuffer *a_buf) override
BSTSmartPointer< BGSArtObjectCloneTask > cloneTask
Definition: ModelReferenceEffect.h:61
bool Update(float a_arg1) override
BSEventNotifyControl ProcessEvent(const BSAnimationGraphEvent *a_event, BSTEventSource< BSAnimationGraphEvent > *a_eventSource) override
static constexpr auto TYPE
Definition: ModelReferenceEffect.h:24
TEMP_EFFECT_TYPE GetType() const override
void PostChangeAnimationManager(const BSTSmartPointer< BShkbAnimationGraph > &a_arg1, const BSTSmartPointer< BShkbAnimationGraph > &a_arg2) override
std::uint32_t padD4
Definition: ModelReferenceEffect.h:64
NiAVObject * Get3D() const override
static constexpr auto RTTI
Definition: ModelReferenceEffect.h:22
bool GetAttached() override
void UpdateParentCell(NiAVObject *a_object) override
void DetachImpl() override
Flags
Definition: ModelReferenceEffect.h:27
void LoadGame(BGSLoadGameBuffer *a_buf) override
static auto Ni_RTTI
Definition: ModelReferenceEffect.h:23
NiPointer< NiAVObject > artObject3D
Definition: ModelReferenceEffect.h:62
RefAttachTechniqueInput hitEffectArtData
Definition: ModelReferenceEffect.h:58
const NiRTTI * GetRTTI() const override
NiAVObject * GetAttachRoot() override
BGSLoadGameSubBuffer loadGameSubBuffer
Definition: ModelReferenceEffect.h:59
~ModelReferenceEffect() override
Definition: NiAVObject.h:50
Definition: NiSmartPointer.h:9
Definition: ReferenceEffect.h:12
Definition: SimpleAnimationGraphManagerHolder.h:11
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::VariantID NiRTTI_ModelReferenceEffect(516697, 402943, 0x2feac88)
constexpr REL::VariantID RTTI_ModelReferenceEffect(686535, 394371, 0x1f00a98)
BSEventNotifyControl
Definition: BSTEvent.h:12
Definition: BGSLoadGameSubBuffer.h:14
Definition: BSAnimationGraphEvent.h:10