CommonLibSSE NG
IMovementState.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
7  class NiPoint3;
8 
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_IMovementState;
13 
14  ~IMovementState() override; // 00
15 
16  // add
17  virtual void Unk_01(void) = 0; // 01
18  virtual void Unk_02(void) = 0; // 02
19  virtual void Unk_03(void) = 0; // 03
20  virtual void Unk_04(void) = 0; // 04
21  virtual float DoGetMovementSpeed() = 0; // 05
22  virtual float DoGetRotationSpeed() = 0; // 06
23  virtual void Unk_07(void) = 0; // 07
24  virtual void Unk_08(void) = 0; // 08
25  virtual void DoGetMovementRotation(NiPoint3& a_rotation) = 0; // 09
26  virtual void Unk_0A(void) = 0; // 0A
27  virtual void Unk_0B(void) = 0; // 0B
28  virtual void Unk_0C(void) = 0; // 0C
29  virtual void Unk_0D(void) = 0; // 0D
30  virtual void Unk_0E(void) = 0; // 0E
31  virtual void Unk_0F(void) = 0; // 0F
32  virtual void Unk_10(void) = 0; // 10
33  virtual void Unk_11(void) = 0; // 11
34  virtual void Unk_12(void) = 0; // 12
35  virtual void Unk_13(void) = 0; // 13
36  };
37  static_assert(sizeof(IMovementState) == 0x8);
38 }
Definition: IMovementInterface.h:6
Definition: IMovementState.h:10
virtual void Unk_01(void)=0
virtual void Unk_13(void)=0
virtual void Unk_0A(void)=0
virtual void Unk_02(void)=0
virtual void Unk_11(void)=0
virtual float DoGetRotationSpeed()=0
virtual float DoGetMovementSpeed()=0
virtual void DoGetMovementRotation(NiPoint3 &a_rotation)=0
virtual void Unk_0F(void)=0
virtual void Unk_07(void)=0
virtual void Unk_04(void)=0
virtual void Unk_03(void)=0
virtual void Unk_08(void)=0
virtual void Unk_0B(void)=0
virtual void Unk_12(void)=0
virtual void Unk_0E(void)=0
~IMovementState() override
virtual void Unk_0D(void)=0
virtual void Unk_10(void)=0
static constexpr auto RTTI
Definition: IMovementState.h:12
virtual void Unk_0C(void)=0
Definition: NiPoint3.h:6
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_IMovementState(686787, 394636, 0x1f05670)