CommonLibSSE NG
HeldStateHandler.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_HeldStateHandler;
11  inline static constexpr auto VTABLE = VTABLE_HeldStateHandler;
12 
13  ~HeldStateHandler() override; // 00
14 
15  // add
16  virtual void UpdateHeldStateActive(const ButtonEvent* a_event); // 05
17  virtual void SetHeldStateActive(bool a_flag); // 06 - { heldStateActive = a_flag; }
18 
19  // members
20  bool heldStateActive; // 10
21  bool triggerReleaseEvent; // 11
22  std::uint16_t pad12; // 12
23  std::uint32_t pad14; // 14
24  };
25  static_assert(sizeof(HeldStateHandler) == 0x18);
26 }
Definition: ButtonEvent.h:11
Definition: HeldStateHandler.h:8
std::uint16_t pad12
Definition: HeldStateHandler.h:22
bool heldStateActive
Definition: HeldStateHandler.h:20
~HeldStateHandler() override
static constexpr auto VTABLE
Definition: HeldStateHandler.h:11
bool triggerReleaseEvent
Definition: HeldStateHandler.h:21
static constexpr auto RTTI
Definition: HeldStateHandler.h:10
virtual void SetHeldStateActive(bool a_flag)
virtual void UpdateHeldStateActive(const ButtonEvent *a_event)
std::uint32_t pad14
Definition: HeldStateHandler.h:23
Definition: PlayerInputHandler.h:12
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_HeldStateHandler(687044, 394893, 0x1f0b2a8)
constexpr std::array< REL::VariantID, 1 > VTABLE_HeldStateHandler
Definition: Offsets_VTABLE.h:2346