Definition: BSTSmartPointer.h:36
Definition: FreeCameraState.h:15
void GetRotation(NiQuaternion &a_rotation) override
~FreeCameraState() override
void GetTranslation(NiPoint3 &a_translation) override
BSTPoint2< float > zUpDown
Definition: FreeCameraState.h:36
NiPoint3 translation
Definition: FreeCameraState.h:34
bool CanProcess(InputEvent *a_event) override
std::int16_t verticalDirection
Definition: FreeCameraState.h:37
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_movementData) override
static constexpr auto RTTI
Definition: FreeCameraState.h:17
static constexpr auto VTABLE
Definition: FreeCameraState.h:18
void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
BSTPoint2< float > rotation
Definition: FreeCameraState.h:35
bool lockToZPlane
Definition: FreeCameraState.h:39
bool useRunSpeed
Definition: FreeCameraState.h:38
Definition: NiQuaternion.h:6
Definition: PlayerControlsData.h:8
Definition: TESCameraState.h:16
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_FreeCameraState(688786, 396638, 0x1f45cd0)
constexpr std::array< REL::VariantID, 2 > VTABLE_FreeCameraState
Definition: Offsets_VTABLE.h:3987