CommonLibSSE NG
DropObjectFunctor.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
4 #include "RE/B/BSTSmartPointer.h"
5 #include "RE/D/DelayFunctor.h"
6 
7 namespace RE
8 {
9  namespace BSScript
10  {
11  class IVirtualMachine;
12  }
13 
14  namespace SkyrimScript
15  {
17  {
18  public:
19  inline static constexpr auto RTTI = RTTI_SkyrimScript____DropObjectFunctor;
20 
21  ~DropObjectFunctor() override; // 00
22 
23  // override (DelayFunctor)
25  bool IsLatent() const override; // 02 - { return true; }
26  bool SaveImpl(BSStorage& a_storage) const override; // 04
27  FunctorType GetType() const override; // 05 - { return 12; }
28  bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
29 
30  // members
33  std::uint32_t countToDrop; // 18
34  std::uint32_t pad1C; // 1C
36  };
37  static_assert(sizeof(DropObjectFunctor) == 0x28);
38  }
39 }
Definition: Variable.h:15
Definition: BSStorage.h:14
Definition: BSTSmartPointer.h:36
Definition: DelayFunctor.h:17
FunctorType
Definition: DelayFunctor.h:22
Definition: DropObjectFunctor.h:17
std::uint32_t pad1C
Definition: DropObjectFunctor.h:34
static constexpr auto RTTI
Definition: DropObjectFunctor.h:19
bool IsLatent() const override
RE::BSScript::Variable operator()() override
FunctorType GetType() const override
std::uint32_t countToDrop
Definition: DropObjectFunctor.h:33
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
FormID itemToDrop
Definition: DropObjectFunctor.h:32
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition: DropObjectFunctor.h:35
bool SaveImpl(BSStorage &a_storage) const override
ObjectRefHandle dropper
Definition: DropObjectFunctor.h:31
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____DropObjectFunctor(689448, 397303, 0x1f530a0)
std::uint32_t FormID
Definition: BSCoreTypes.h:5