#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSAtomic.h:71
Definition: BSTHashMap.h:21
Definition: CombatManager.h:24
std::uint32_t combatCount
Definition: CombatManager.h:43
BSReadWriteLock lock
Definition: CombatManager.h:34
std::uint32_t groupCount
Definition: CombatManager.h:44
std::uint64_t unk20
Definition: CombatManager.h:35
NiTPrimitiveArray< CombatGroup * > combatGroups
Definition: CombatManager.h:33
static CombatManager * GetSingleton()
Definition: CombatManager.h:26
std::uint64_t unk30
Definition: CombatManager.h:37
std::uint64_t unk40
Definition: CombatManager.h:39
AITimer musicStopTimer
Definition: CombatManager.h:41
std::uint32_t unk64
Definition: CombatManager.h:45
std::uint64_t unk38
Definition: CombatManager.h:38
float unk48
Definition: CombatManager.h:40
AITimer musicUpdateTimer
Definition: CombatManager.h:42
CombatThreatMap * combatThreatMap
Definition: CombatManager.h:36
Definition: NiTArray.h:136
Definition: AbsorbEffect.h:6
Definition: AITimeStamp.h:6
Definition: CombatManager.h:16
BSReadWriteLock lock
Definition: CombatManager.h:18
BSTHashMap< std::uint32_t, NiPointer< CombatThreat > > threats
Definition: CombatManager.h:17
AITimeStamp lastThreatAddedTimeStamp
Definition: CombatManager.h:19