11 class CombatController;
12 class CombatInventoryItem;
Definition: BSTArray.h:377
Definition: CombatController.h:23
Definition: CombatInventory.h:40
std::int32_t unk190
Definition: CombatInventory.h:59
BSTArray< CombatEquippedItem > equippedItems
Definition: CombatInventory.h:58
float actorCollisionExtents
Definition: CombatInventory.h:65
std::uint32_t unk0F0
Definition: CombatInventory.h:49
float actorExtents
Definition: CombatInventory.h:64
CombatController * parentController
Definition: CombatInventory.h:43
std::uint32_t unk0FC
Definition: CombatInventory.h:52
std::uint32_t unk19C
Definition: CombatInventory.h:61
AITimer equippedTimer
Definition: CombatInventory.h:60
CombatEquipment unk118
Definition: CombatInventory.h:56
float minimumRange
Definition: CombatInventory.h:70
std::uint32_t unk0F4
Definition: CombatInventory.h:50
float maximumEffectiveDistance
Definition: CombatInventory.h:67
float maximumRange
Definition: CombatInventory.h:68
CombatEquipment unk148
Definition: CombatInventory.h:57
std::uint64_t unk108
Definition: CombatInventory.h:54
bool dirty
Definition: CombatInventory.h:71
BSTArray< TESForm * > unk0B0
Definition: CombatInventory.h:45
float optimalRange
Definition: CombatInventory.h:69
float minimumEffectiveDistance
Definition: CombatInventory.h:66
BSTArray< BGSEquipSlot * > * raceEquipSlots
Definition: CombatInventory.h:47
std::uint64_t unk0E8
Definition: CombatInventory.h:48
BSTArray< NiPointer< CombatInventoryItem > > inventoryItems[7]
Definition: CombatInventory.h:44
BSTArray< TESForm * > unk0C8
Definition: CombatInventory.h:46
std::uint64_t unk110
Definition: CombatInventory.h:55
std::uint32_t unk1A0
Definition: CombatInventory.h:62
std::uint32_t unk0F8
Definition: CombatInventory.h:51
std::uint64_t unk100
Definition: CombatInventory.h:53
std::uint32_t unk1A4
Definition: CombatInventory.h:63
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
Definition: AITimeStamp.h:6
Definition: CombatInventory.h:18
std::uint32_t slot
Definition: CombatInventory.h:22
float score
Definition: CombatInventory.h:26
float maxRange
Definition: CombatInventory.h:23
BSTArray< NiPointer< CombatInventoryItem > > items
Definition: CombatInventory.h:21
float optimalRange
Definition: CombatInventory.h:24
float minRange
Definition: CombatInventory.h:25
Definition: CombatInventory.h:31
NiPointer< CombatInventoryItem > item
Definition: CombatInventory.h:34
AITimeStamp equipTime
Definition: CombatInventory.h:35