CommonLibSSE NG
BipedObjects.h
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1 #pragma once
2 
3 namespace RE
4 {
5  struct BIPED_OBJECTS
6  {
7  enum BIPED_OBJECT : std::uint32_t
8  {
9  kNone = static_cast<std::underlying_type_t<BIPED_OBJECT>>(-1),
10  kHead = 0,
11  kHair = 1,
12  kBody = 2,
13  kHands = 3,
14  kForearms = 4,
15  kAmulet = 5,
16  kRing = 6,
17  kFeet = 7,
18  kCalves = 8,
19  kShield = 9,
20  kTail = 10,
21  kLongHair = 11,
22  kCirclet = 12,
23  kEars = 13,
24  kModMouth = 14,
25  kModNeck = 15,
26  kModChestPrimary = 16,
27  kModBack = 17,
28  kModMisc1 = 18,
29  kModPelvisPrimary = 19,
30  kDecapitateHead = 20,
31  kDecapitate = 21,
32  kModPelvisSecondary = 22,
33  kModLegRight = 23,
34  kModLegLeft = 24,
35  kModFaceJewelry = 25,
36  kModChestSecondary = 26,
37  kModShoulder = 27,
38  kModArmLeft = 28,
39  kModArmRight = 29,
40  kModMisc2 = 30,
41  kFX01 = 31,
42 
43  kEditorTotal = 32,
44 
45  kHandToHandMelee = kEditorTotal,
46  kOneHandSword = 33,
47  kOneHandDagger = 34,
48  kOneHandAxe = 35,
49  kOneHandMace = 36,
50  kTwoHandMelee = 37,
51  kBow = 38,
52  kStaff = 39,
53  kCrossbow = 40,
54  kQuiver = 41,
55 
56  kTotal = 42
57  };
58  };
60 }
Definition: AbsorbEffect.h:6
Definition: BipedObjects.h:6
BIPED_OBJECT
Definition: BipedObjects.h:8