CommonLibSSE NG
BSTempEffectWeaponBlood.h
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1 #pragma once
2 
3 #include "RE/B/BSTempEffect.h"
4 #include "RE/N/NiSmartPointer.h"
5 
6 namespace RE
7 {
8  class NiAVObject;
9 
11  {
12  public:
13  inline static constexpr auto RTTI = RTTI_BSTempEffectWeaponBlood;
14  inline static constexpr auto TYPE = TEMP_EFFECT_TYPE::kWeaponBlood;
15 
16  ~BSTempEffectWeaponBlood() override; // 00
17 
18  bool Update(float a_arg1) override; // 28
19  [[nodiscard]] TEMP_EFFECT_TYPE GetType() const override; // 2C - { return 1; }
20 
21  static void ClearEffectForWeapon(NiAVObject* a_weapon3D)
22  {
23  using func_t = decltype(&ClearEffectForWeapon);
24  REL::Relocation<func_t> func{ RELOCATION_ID(29303, 30154) };
25  return func(a_weapon3D);
26  }
27 
28  // members;
30  float alphaThreshold; // 038
31  };
32  static_assert(sizeof(BSTempEffectWeaponBlood) == 0x40);
33 }
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static void ClearEffectForWeapon(NiAVObject *a_weapon3D)
Definition: BSTempEffectWeaponBlood.h:21
static constexpr auto RTTI
Definition: BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition: BSTempEffectWeaponBlood.h:30
static constexpr auto TYPE
Definition: BSTempEffectWeaponBlood.h:14
NiPointer< NiAVObject > weapon3D
Definition: BSTempEffectWeaponBlood.h:29
Definition: BSTempEffect.h:29
Definition: NiAVObject.h:50
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::VariantID RTTI_BSTempEffectWeaponBlood(686059, 393867, 0x1ef52b8)