25 return func(a_weapon3D);
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BSTempEffectWeaponBlood.h:11
TEMP_EFFECT_TYPE GetType() const override
bool Update(float a_arg1) override
static void ClearEffectForWeapon(NiAVObject *a_weapon3D)
Definition: BSTempEffectWeaponBlood.h:21
static constexpr auto RTTI
Definition: BSTempEffectWeaponBlood.h:13
float alphaThreshold
Definition: BSTempEffectWeaponBlood.h:30
~BSTempEffectWeaponBlood() override
static constexpr auto TYPE
Definition: BSTempEffectWeaponBlood.h:14
NiPointer< NiAVObject > weapon3D
Definition: BSTempEffectWeaponBlood.h:29
Definition: BSTempEffect.h:29
Definition: NiAVObject.h:50
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr REL::VariantID RTTI_BSTempEffectWeaponBlood(686059, 393867, 0x1ef52b8)