CommonLibSSE NG
BSShaderPropertyLightData.h
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1 #pragma once
2 
3 #include "RE/B/BSTArray.h"
4 
5 namespace RE
6 {
7  class BSLight;
8 
10  {
11  public:
12  // members
14  std::int32_t unk18; // 18
15  std::uint32_t unk1C; // 1C
16  std::uint8_t unk20; // 20
17  };
18  static_assert(sizeof(BSShaderPropertyLightData) == 0x28);
19 }
Definition: BSShaderPropertyLightData.h:10
std::int32_t unk18
Definition: BSShaderPropertyLightData.h:14
std::uint32_t unk1C
Definition: BSShaderPropertyLightData.h:15
BSTArray< BSLight * > lights
Definition: BSShaderPropertyLightData.h:13
std::uint8_t unk20
Definition: BSShaderPropertyLightData.h:16
Definition: BSTArray.h:377
Definition: AbsorbEffect.h:6