8 class BSShaderProperty;
18 static_assert(
sizeof(
LODMode) == 0x1);
Definition: BSGeometry.h:15
Definition: BSRenderPass.h:11
BSGeometry * geometry
Definition: BSRenderPass.h:23
std::uint8_t accumulationHint
Definition: BSRenderPass.h:25
std::uint16_t unk20
Definition: BSRenderPass.h:29
std::uint32_t passEnum
Definition: BSRenderPass.h:24
BSLight ** sceneLights
Definition: BSRenderPass.h:32
BSRenderPass * passGroupNext
Definition: BSRenderPass.h:31
std::uint8_t numLights
Definition: BSRenderPass.h:28
BSShader * shader
Definition: BSRenderPass.h:18
std::uint32_t pad44
Definition: BSRenderPass.h:34
std::uint8_t extraParam
Definition: BSRenderPass.h:26
std::uint32_t cachePoolId
Definition: BSRenderPass.h:33
BSRenderPass * next
Definition: BSRenderPass.h:30
LODMode LODMode
Definition: BSRenderPass.h:27
BSShaderProperty * shaderProperty
Definition: BSRenderPass.h:22
Definition: BSShaderProperty.h:17
Definition: BSShader.h:85
Definition: AbsorbEffect.h:6
Definition: BSRenderPass.h:14
std::uint8_t index
Definition: BSRenderPass.h:15
bool singleLevel
Definition: BSRenderPass.h:16