10 class NiSourceTexture;
11 class BSParticleShaderGeometry;
12 class BSParticleShaderEmitter;
Definition: BSGeometry.h:15
Definition: BSParticleShaderEmitter.h:11
Definition: BSParticleShaderProperty.h:15
std::uint32_t colorScale
Definition: BSParticleShaderProperty.h:60
NiColorA colorKey3
Definition: BSParticleShaderProperty.h:66
float rotationSpeed
Definition: BSParticleShaderProperty.h:48
BSTArray< NiPointer< BSParticleShaderEmitter > > particleEmitters
Definition: BSParticleShaderProperty.h:73
std::uint32_t unk18C
Definition: BSParticleShaderProperty.h:80
bool SetupGeometry(BSGeometry *a_geometry) override
const NiRTTI * GetRTTI() const override
float particleLifetimeVariance
Definition: BSParticleShaderProperty.h:34
float colorKey2Time
Definition: BSParticleShaderProperty.h:62
float animatedLoopStartVariance
Definition: BSParticleShaderProperty.h:57
float initialSpeedAlongNormalVariance
Definition: BSParticleShaderProperty.h:36
NiPointer< NiSourceTexture > particleShaderTexture
Definition: BSParticleShaderProperty.h:71
float unk170
Definition: BSParticleShaderProperty.h:75
float animatedEndFrameVariance
Definition: BSParticleShaderProperty.h:56
float colorKey1Time
Definition: BSParticleShaderProperty.h:61
float rotationSpeedVariance
Definition: BSParticleShaderProperty.h:49
virtual ~BSParticleShaderProperty()
float textureCountV
Definition: BSParticleShaderProperty.h:77
float accelerationAlongNormal
Definition: BSParticleShaderProperty.h:37
NiPoint3 windPoint
Definition: BSParticleShaderProperty.h:78
float colorKey3Time
Definition: BSParticleShaderProperty.h:63
float scaleKey1Time
Definition: BSParticleShaderProperty.h:69
std::uint8_t unk8B
Definition: BSParticleShaderProperty.h:32
std::uint8_t pad0D1
Definition: BSParticleShaderProperty.h:51
bool unk0D0
Definition: BSParticleShaderProperty.h:50
float animatedFrameCount
Definition: BSParticleShaderProperty.h:58
float textureCountU
Definition: BSParticleShaderProperty.h:76
float particleLifetime
Definition: BSParticleShaderProperty.h:33
std::uint16_t pad0D2
Definition: BSParticleShaderProperty.h:52
float acceleration2
Definition: BSParticleShaderProperty.h:42
NiColorA colorKey2
Definition: BSParticleShaderProperty.h:65
NiPointer< NiSourceTexture > particlePaletteTexture
Definition: BSParticleShaderProperty.h:72
bool particleGreyscaleAlpha
Definition: BSParticleShaderProperty.h:31
float scaleKey2
Definition: BSParticleShaderProperty.h:68
float animatedStartFrame
Definition: BSParticleShaderProperty.h:53
float scaleKey1
Definition: BSParticleShaderProperty.h:67
float scaleKey2Time
Definition: BSParticleShaderProperty.h:70
NiColorA colorKey1
Definition: BSParticleShaderProperty.h:64
float animatedFrameCountVariance
Definition: BSParticleShaderProperty.h:59
float particleShaderInitialRotation
Definition: BSParticleShaderProperty.h:46
float initialVelocity1
Definition: BSParticleShaderProperty.h:38
float explosionWindSpeed
Definition: BSParticleShaderProperty.h:79
static auto Ni_RTTI
Definition: BSParticleShaderProperty.h:18
float initialVelocity2
Definition: BSParticleShaderProperty.h:39
float animatedStartFrameVariance
Definition: BSParticleShaderProperty.h:54
float initialSpeedAlongNormal
Definition: BSParticleShaderProperty.h:35
static constexpr auto RTTI
Definition: BSParticleShaderProperty.h:17
RenderPassArray * GetRenderPasses(BSGeometry *a_geometry, std::uint32_t a_arg2, BSShaderAccumulator *a_accumulator) override
float animatedEndFrame
Definition: BSParticleShaderProperty.h:55
float intialVelocity3
Definition: BSParticleShaderProperty.h:40
float birthPositionOffset
Definition: BSParticleShaderProperty.h:44
NiPointer< BSParticleShaderGeometry > particleShaderGeometry
Definition: BSParticleShaderProperty.h:74
float acceleration3
Definition: BSParticleShaderProperty.h:43
float intialRotationVariance
Definition: BSParticleShaderProperty.h:47
BSParticleShaderEmitter * particleEmitter
Definition: BSParticleShaderProperty.h:81
float acceleration1
Definition: BSParticleShaderProperty.h:41
std::int32_t QShader() override
float birthPositionVarianceOffset
Definition: BSParticleShaderProperty.h:45
NiSourceTexture * GetBaseTexture() override
bool useWorldSpace
Definition: BSParticleShaderProperty.h:30
Definition: BSShaderProperty.h:17
Definition: BSTArray.h:377
Definition: NiColor.h:276
Definition: NiSmartPointer.h:9
Definition: NiSourceTexture.h:21
Definition: AbsorbEffect.h:6
constexpr REL::VariantID NiRTTI_BSParticleShaderProperty(527992, 414937, 0x3485758)
constexpr REL::VariantID RTTI_BSParticleShaderProperty(692036, 400080, 0x1f801b0)
Definition: BSShaderProperty.h:37