7 class BGSLoadGameBuffer;
37 [[nodiscard]]
virtual bool Loops()
const;
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSceneAction.h:11
virtual void Unk_02(void)
virtual void Unk_0A(void)
virtual void LoadBuffer(void *a_arg1, BGSLoadGameBuffer *a_buf)
virtual void Unk_0B(void)
virtual bool LoadSceneAction(TESFile *a_mod)
virtual void ClearFlags()
std::uint16_t unk16
Definition: BGSSceneAction.h:60
virtual bool FacesTarget() const
std::uint8_t unk14
Definition: BGSSceneAction.h:58
virtual std::uint32_t GetEmotionValue() const
std::uint16_t startPhase
Definition: BGSSceneAction.h:55
std::uint32_t index
Definition: BGSSceneAction.h:61
std::uint16_t endPhase
Definition: BGSSceneAction.h:56
virtual Type GetType() const =0
Type
Definition: BGSSceneAction.h:16
virtual ~BGSSceneAction()
static constexpr auto RTTI
Definition: BGSSceneAction.h:13
std::uint32_t actorID
Definition: BGSSceneAction.h:54
std::uint32_t unk1C
Definition: BGSSceneAction.h:62
virtual void Unk_0C(void)
virtual void Unk_10(void)
virtual bool Loops() const
virtual void Unk_11(void)
std::uint8_t unk15
Definition: BGSSceneAction.h:59
virtual void Unk_0D(void)
Flag
Definition: BGSSceneAction.h:23
virtual EmotionType GetEmotionType() const
virtual void Unk_13(void)
virtual void Unk_12(void)
stl::enumeration< Flag, std::uint32_t > flags
Definition: BGSSceneAction.h:57
virtual void Unk_08(void)
virtual void Unk_03(void)
Definition: AbsorbEffect.h:6
EmotionType
Definition: EmotionTypes.h:6
constexpr REL::VariantID RTTI_BGSSceneAction(685405, 393188, 0x1ee51e0)