9 class BGSCellFormIDArrayMap;
10 class BGSConstructFormsInFileMap;
11 class BGSSaveLoadChangesMap;
14 struct BGSLoadGameSubBuffer;
79 return func(
this, a_form, a_changes);
#define RELOCATION_ID(a_se, a_ae)
Definition: PCH.h:724
Definition: Relocation.h:204
Definition: BGSSaveLoadGame.h:56
BGSSaveLoadFormIDMap worldspaceFormIDMap
Definition: BGSSaveLoadGame.h:85
BSTArray< void * > unk18
Definition: BGSSaveLoadGame.h:84
BSTArray< TESFile * > pluginList
Definition: BGSSaveLoadGame.h:83
bool GetChange(TESForm *a_form, std::uint32_t a_changes)
Definition: BGSSaveLoadGame.h:75
Flags
Definition: BGSSaveLoadGame.h:59
BGSSaveLoadReferencesMap unkC8
Definition: BGSSaveLoadGame.h:87
BGSSaveLoadQueuedSubBufferMap queuedSubBuffersMap
Definition: BGSSaveLoadGame.h:90
stl::enumeration< Flags, std::uint32_t > flags
Definition: BGSSaveLoadGame.h:96
BSTArray< void * > saveLoadHistory
Definition: BGSSaveLoadGame.h:92
static BGSSaveLoadGame * GetSingleton()
Definition: BGSSaveLoadGame.h:69
BGSSaveLoadChangesMap * saveLoadChanges
Definition: BGSSaveLoadGame.h:94
BSTHashMap< FormID, ActorHandle > unk98
Definition: BGSSaveLoadGame.h:86
BGSConstructFormsInAllFilesMap reconstructFormsMap
Definition: BGSSaveLoadGame.h:89
BSTHashMap< FormID, FormID > unk158
Definition: BGSSaveLoadGame.h:88
BSTArray< void * > unk318
Definition: BGSSaveLoadGame.h:93
std::uint64_t unk338
Definition: BGSSaveLoadGame.h:95
BGSSaveLoadFormIDMap formIDMap
Definition: BGSSaveLoadGame.h:91
std::uint8_t currentMinorVersion
Definition: BGSSaveLoadGame.h:97
Definition: BGSSaveLoadGame.h:48
BSTHashMap< TESForm *, BGSLoadGameSubBuffer > queuedSubBuffers[3]
Definition: BGSSaveLoadGame.h:51
Definition: BGSSaveLoadGame.h:28
BSTHashMap< FormID, BSTArray< FormID > > unk30
Definition: BGSSaveLoadGame.h:32
BSTHashMap< FormID, FormID > unk00
Definition: BGSSaveLoadGame.h:31
BSTHashMap< FormID, BGSCellFormIDArrayMap * > unk60
Definition: BGSSaveLoadGame.h:33
Definition: BSTHashMap.h:21
Definition: AbsorbEffect.h:6