CommonLibSSE NG
AttachAshPileFunctor.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
4 #include "RE/B/BSTSmartPointer.h"
5 #include "RE/D/DelayFunctor.h"
6 
7 namespace RE
8 {
9  namespace BSScript
10  {
11  class IVirtualMachine;
12  }
13 
14  class TESBoundObject;
15 
16  namespace SkyrimScript
17  {
19  {
20  public:
21  inline static constexpr auto RTTI = RTTI_SkyrimScript____AttachAshPileFunctor;
22 
23  ~AttachAshPileFunctor() override; // 00
24 
25  // override (DelayFunctor)
27  bool IsLatent() const override; // 02 - { return false; }
28  bool SaveImpl(BSStorage& a_storage) const override; // 04
29  FunctorType GetType() const override; // 05 - { return 14; }
30  bool LoadImpl(const BSStorage& a_storage, std::uint32_t a_arg2, bool& a_arg3) override; // 06
31 
32  // members
34  std::uint32_t pad14; // 14
37  };
38  static_assert(sizeof(AttachAshPileFunctor) == 0x28);
39  }
40 }
Definition: Variable.h:15
Definition: BSStorage.h:14
Definition: BSTSmartPointer.h:36
Definition: AttachAshPileFunctor.h:19
TESBoundObject * ashObject
Definition: AttachAshPileFunctor.h:35
RE::BSScript::Variable operator()() override
FunctorType GetType() const override
static constexpr auto RTTI
Definition: AttachAshPileFunctor.h:21
bool SaveImpl(BSStorage &a_storage) const override
ActorHandle targetActor
Definition: AttachAshPileFunctor.h:33
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint32_t pad14
Definition: AttachAshPileFunctor.h:34
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition: AttachAshPileFunctor.h:36
Definition: DelayFunctor.h:17
FunctorType
Definition: DelayFunctor.h:22
Definition: TESBoundObject.h:24
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____AttachAshPileFunctor(689183, 397037, 0x1f4d4b0)