11 class IVirtualMachine;
16 namespace SkyrimScript
Definition: Variable.h:15
Definition: BSStorage.h:14
Definition: BSTSmartPointer.h:36
Definition: AttachAshPileFunctor.h:19
TESBoundObject * ashObject
Definition: AttachAshPileFunctor.h:35
RE::BSScript::Variable operator()() override
bool IsLatent() const override
FunctorType GetType() const override
static constexpr auto RTTI
Definition: AttachAshPileFunctor.h:21
bool SaveImpl(BSStorage &a_storage) const override
ActorHandle targetActor
Definition: AttachAshPileFunctor.h:33
bool LoadImpl(const BSStorage &a_storage, std::uint32_t a_arg2, bool &a_arg3) override
std::uint32_t pad14
Definition: AttachAshPileFunctor.h:34
BSTSmartPointer< BSScript::IVirtualMachine > vm
Definition: AttachAshPileFunctor.h:36
~AttachAshPileFunctor() override
Definition: DelayFunctor.h:17
FunctorType
Definition: DelayFunctor.h:22
Definition: TESBoundObject.h:24
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_SkyrimScript____AttachAshPileFunctor(689183, 397037, 0x1f4d4b0)