CommonLibSSE NG
ActorKnowledge.h
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1 #pragma once
2 
3 #include "RE/A/AITimeStamp.h"
4 #include "RE/B/BSPointerHandle.h"
5 #include "RE/F/FightReactions.h"
6 #include "RE/N/NiRefObject.h"
7 #include "RE/N/NiSmartPointer.h"
8 
9 namespace RE
10 {
11  class DetectionListener;
12  class DetectionState;
13 
14  class ActorKnowledge : public NiRefObject
15  {
16  public:
17  inline static constexpr auto RTTI = RTTI_ActorKnowledge;
18 
19  enum class FLAGS
20  {
21  kNone = 0
22  };
23 
24  ~ActorKnowledge() override; // 00
25 
26  // members
35  };
36  static_assert(sizeof(ActorKnowledge) == 0x48);
37 }
Definition: ActorKnowledge.h:15
ActorHandle owner
Definition: ActorKnowledge.h:27
FLAGS
Definition: ActorKnowledge.h:20
AITimeStamp shouldAttackTargetTimeStamp
Definition: ActorKnowledge.h:30
NiPointer< DetectionState > detectionState
Definition: ActorKnowledge.h:31
ActorHandle target
Definition: ActorKnowledge.h:28
~ActorKnowledge() override
stl::enumeration< FIGHT_REACTION, std::uint32_t > factionFightReaction
Definition: ActorKnowledge.h:29
AITimeStamp detectionQueuedTimeStamp
Definition: ActorKnowledge.h:34
stl::enumeration< FLAGS, std::uint32_t > flags
Definition: ActorKnowledge.h:33
static constexpr auto RTTI
Definition: ActorKnowledge.h:17
BSTArray< NiPointer< DetectionListener > > listeners
Definition: ActorKnowledge.h:32
Definition: BSTArray.h:377
Definition: NiSmartPointer.h:9
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr REL::VariantID RTTI_ActorKnowledge(687078, 394928, 0x1f0bb78)
Definition: AITimeStamp.h:6