CommonLibSSE NG
ActorInventoryEvent.h
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1 #pragma once
2 
3 #include "RE/B/BipedObjects.h"
4 #include "RE/I/InventoryEvent.h"
5 
6 namespace RE
7 {
9  {
10  public:
11  // members
12  const INVENTORY_EVENT event; // 00
14  };
15  static_assert(sizeof(ActorInventoryEvent) == 0x08);
16 }
Definition: AbsorbEffect.h:6
INVENTORY_EVENT
Definition: InventoryEvent.h:6
Definition: ActorInventoryEvent.h:9
BIPED_OBJECT equipIndex
Definition: ActorInventoryEvent.h:13
const INVENTORY_EVENT event
Definition: ActorInventoryEvent.h:12
BIPED_OBJECT
Definition: BipedObjects.h:8