CommonLibSSE NG
AIFormulas.h
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1 #pragma once
2 
3 namespace RE
4 {
5  class Actor;
6  class TESForm;
7 
8  namespace AIFormulas
9  {
10  std::int32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::uint32_t a_valueStolen, float a_weightStolen, Actor* a_thief, Actor* a_target, bool a_isDetected, TESForm* a_itemPickpocketing);
11  }
12 }
Definition: Actor.h:135
Definition: TESForm.h:36
std::int32_t ComputePickpocketSuccess(float a_thiefSkill, float a_targetSkill, std::uint32_t a_valueStolen, float a_weightStolen, Actor *a_thief, Actor *a_target, bool a_isDetected, TESForm *a_itemPickpocketing)
Definition: AbsorbEffect.h:6